Quantum mechanics – a through theme of a great many modern games. The laws of space and time excite the minds of developers, one after another projects are released dedicated to all kinds of movements of matter. Well, there is nothing surprising in the fact that a game, which was called directly, is being prepared for the release – Quantum Theory ("quantum theory"). The space there indeed moves without stopping: monsters scurry back and forth, then shelters appear, then the shelter disappears, and the blonde girl with a sword moves more actively. Gracefully grabbing a young lady by the leg, a hefty baby beats her monsters. Why this is not taught in schools?
Ninja attack
Quantum Theory – an obvious provocative move in the console war. On PS3 this does not happen in the first (and we fight on the condensed, which is not the last) times. For each call Microsoft The Japanese give an immediate answer. On the Xbox 360 Halo – cunning samurai prepare Killzone. Americans are very fond of https://professor-wins-gb-casino.co.uk/ Battlefield – And on PS3 will be Mag : the same as Battlefield, only more! Cliff Blazinski under the wing Microsoft made GEARS of WAR – Well, what, the Japanese will do even better: with a sword armed with a girl and called Quantum Theory.
For such an honorary mission as theft of American exclusivity, Sony Choose a proven team Tecmo (on their account of the playing series Dead or Alive And a very decent slasher Ninja Gaiden ), but from the very beginning of the developers pursued minor failures. The profile press painfully kicked for the very unscrupulous plagiarism of GEARS of WAR, the publisher did not allow the project to release the project, finding a lot of shortcomings in it, and we added oil into the fire. “Something hero is pale. He did not get sick?" – Carefully asked" Gambling Light ".
“No, no, what are you! He is healthy and full of strength! Players do not know anything about his past, and only during the game will you reveal the real motives of his actions. We will only say that the scars, crossing the forehead cutting his forehead, is one of the reasons why the hero pulls into the tower, the center of world evil, ”begins the conversation between Makoto Shibato, the development manager.
The world of the game is the gloomy land of the future. Humanity exhausted by wars suffers from a disease called "erosion". The probable cause of the disease, as well as the central object of the gaming universe, is a mysterious living tower, similar to an overgrown bean pod from a fairy tale. Developers pay a lot of attention to mysterious construction, carefully preparing a powerful image-symbol from it. Having studied the tower, you may comprehend the deep meaning of the ridiculous name of the game.
Many daredevils go to her foot to deal with the infection. Here is our hero named Sid, frowning the scars on his forehead, is eager to bring down a vile building. Inside the building, he meets the beauty Philina. The warlike Virgin is also unhappy with the tower – she just does not intend to break her. According to Filena, the monsters inhabiting the structure of the devil, the filth that struck the once pure structure. She wants to improve the tower without destroying her. One way or another, the priority goal of the heroes is one – get to the upper floor. After a penthouse, their paths may disperse, but until then they work in pairs.
One Satan
Since the heroes are a couple, and almost family, tasks are also given to them double. In addition to brewing women's duties, the list of women's duties, washing floors and showdowns with monsters, includes the role of cold weapons in the hands of Sid. The joint performances of the heroes are most reminiscent of figure skating: support, sheepskin coat and axeli, waves of sharp blades.
On the special team, Filen jumps on Sid's outstretched palm, as if a falcon returned from hunting. The hero is aiming and shooting a girl in monsters. If you attack the target directly, the beauty will fly out, circling a wolf, with a sword at the ready and sticks into the enemy, like a corkscrew. If you run the Filen with a “canopy”, then it gently lands behind the enemy and attacks the bastard from the rear. This technique often will have to be used to destroy enemy machine -gun nests. While the enemy is firing a fire on suppression, you can abandon a girlfriend by the scalp, and she will easily cut the monster throat.
Of course, without joint actions, you will not be able to defeat a single one or less strong boss. The voluptuous giant will surely encroach on the beauty – grab a huge paw and try to squeeze in a fist. While the monster looks at the girl’s clenched in the palm of his hand (with the words “u-thu -t” or without-we were not specified), we need to shoot in his hand-there is just a vulnerable place.
Finally, our favorite technique in a paired performance is a group beating. It looks unforgettable: the poor monster timidly tries to attack our sweet couple – he immediately gets into his teeth from Sid, then – with a heel from Filena, then the sid beats again, then Filen – in the jump, then in the jump – Sid, then Filen – with a sword … and a sword … and a sword … and a sword … and a sword … and a sword … and a sword … So until the unfortunate monster explodes like a ripe watermelon that crawled off the truck.
Progress is evident
The image of the paratrooper in the angular exoskeleton has been tormented by the developers of computer games for many years. Let's see how he evolved before taking shape in Sid, the hero of Quantum Theory.
The novel "Star landing" (1959)
It is generally accepted that for the first time space paratroopers appeared in the almost work of the same name by Robert Heinlin. Armored vehicles not only saved the fighters from bullets, but also made them stronger and more hardy.
Board game Warhammer 40 000 (1987)
The famous image of the "Spacmarins" was largely inspired by the work of Heinlin – only in the game he appeared in a hypertrophied form. The paratroopers wore heavy exoskeletons and cut orcs into pieces by chainsaws.
GEARS of WAR (2006)
The “tank” armor of the infantryman gave way to more mobile armor, but the chainsaw remained – only decreased in size and was attached to the barrel of the assault rifle. Marcus Phoenix is a real paratrooper – however, a drill capsule replaces the parachute to him.
Quantum Theory (2010)
The bandana was removed from the marcus, the saw was unhooked from the machine gun, two scars were carefully cut out on the forehead, and the ruddy cheeks were thoroughly faded. Developers in a blue eye claim that they only continue the tradition of GEARS of WAR, not borrowing anything.
Hedge
Yes, enemies do not just die here, but burst deliciously, spraying everything around the slurry, like a bold cockroach, slapped by a slipp. The thing is that they are some kind of plant, the "shoots" of the tower. That is, a situation may well arise when the heroes follow an empty corridor, and he suddenly grows a dozen two -legged monsters, and they rush into battle. The developers themselves call their locations “werewolves” (shapeshifters), enemies in them are born in the most unexpected places, but the main feature of Quantum Theory levels is an architecture changing on the move. It will surely be actively used to solve jumping puzzles. Sid will also be able, for example, to take advantage of the moment and escape from the enemies along the suddenly grown bridge (however, no one guarantees that the bridge will not crawl right from under his feet just as suddenly). If the hero sits down to relax behind the column, she may well giggling into the ground, exposing the heroic body before surprised enemies.
The word Makoto: “Many developers tried to master the topic of moving shelters, but no one was able to completely reveal the potential of this idea. We offer a working system – as it passes, it will evolve from simple forms to more difficult, the player will fall into the most unexpected situations. “Unexpected” does not mean “ill -conceived”: every fight is played out of a clear scenario. We can withstand, bring the tension to the limit, and then remove the last barrier between the hero and opponents, pushing them with our foreheads!"
The Japanese are going to add a couple of new notes to the familiar music of the Gears of War shootings. The usual formula “dived over the shelter – shot – they ran to the next shelter” may well be replaced by the avant -garde “dived over the shelter – the shelter was gone – they received a bullet in the forehead”. Sidu will have to constantly change positions or just fight the hungry enemies when there is nowhere to hide.
The famous QUANTUM THEYRI level light -up at all exhibitions is the one where Sid, clinging to the moving wall, chases a giant cave and shoots enemies, hanging upside down. In addition, Makoto demonstrated another battle scheme specifically for us: “We have a level where peculiar defensive structures jump out of the ground – from there, of course, it is convenient to fire at the monsters running below. The problem is that these towers are slowly drowning. As soon as your shelter reaches a critically low mark, you need to immediately jump out of there and break through the dense rows of enemies to another, not yet drowned bunker! Players must promptly evaluate the situation and instantly make decisions in a changing situation ".
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Do not hide that Quantum Theory now few perceives seriously. The belated gear of GEARS of WAR with shaky shelters and blinking blonde in the frame-is he really entitled to count on something? Only a blonde can open a lot of original gameplay strokes, and the tempting theme of moving shelters has not yet been fully used not only disastrous WANTED: Weaponsof Fate And Terminator: Salvation , but also magnificent GEARS of WAR 2. We advise you to be more tolerant of the developers and not rush to hang an offensive label "Clone Gow" on their game … Try to find at least a quantum of mercy in yourself.
Game Formula: 80% GEARS OF WAR + 10% Japan + 10% of moving shelters
While you are waiting:
- GEARS of WAR 2 – Xbox 360
- Ninja Gaiden 2 – Xbox 360 , PS3
- Dynasty Warriors: Strikeforce – Xbox 360 , PS3 (4.5/10, "Gambling Light" No. 7/2010)